Pokemon Infinite Fusion Map Guide
Looking for the fastest way to understand the Pokémon Infinite Fusion world map? This guide explains how the regions connect, which cities are the best “travel hubs,” and which landmarks act like bridges between areas (forests, caves, ports, and sea routes). This is the official MAP guide for PIF Game.
Best use of this page
Use the map image to locate your current town, then scroll to the matching region section to see nearby routes, common connectors, and the most useful hubs to travel through.
What you’ll learn here
Which cities connect the map, how to move between north/south and east/west efficiently, and where to look when a route is blocked (usually a cave, tunnel, forest, or coastal path).
How to read the Pokémon Infinite Fusion map
The easiest way to understand the world map is to think in three layers: hubs, connectors, and routes. Hubs are big cities you return to often. Connectors are special locations that move you across the map (caves, forests, tunnels, ports, and sea paths). Routes are the numbered roads that link everything together.
- 1) Find your nearest hub city If you’re lost, don’t focus on route numbers. Instead, pick the closest major city on the map — it’s usually easier to navigate from a hub than from a small route.
- 2) Look for the connector that crosses the map Most “where do I go now?” moments are solved by a connector. If you can’t move forward on a route, check for a nearby cave, tunnel, forest path, or coastline that leads to the next area.
- 3) Use routes as the final step Once you know which hub and connector you need, routes become easy: you’re just following the visible path between two known points.
Pokémon Infinite Fusion (like the classic games) is built around “city loops.” You rarely travel in a straight line across the entire region. You travel between hubs, then branch out to routes for battles, items, and story progress.
Hub: big city you revisit often. Connector: cave/forest/port that links distant areas. Route: numbered road between locations.
Kanto map guide (main journey)
Kanto is the core region for most of the main storyline. It’s designed around a few powerful travel hubs and a set of landmark connectors that let you move between sides of the map. If you learn the hubs below, you’ll always know where you are.
Kanto hub cities (the places you return to)
- Pallet TownStarting area. A simple base point when you’re learning the early map.
- Viridian CityEarly navigation hub. Good for reaching the first forest/city loop.
- Cerulean CityNorth-central hub where multiple routes and events branch out.
- Celadon CityOne of the best mid-game hubs. Great for shopping and cross-region movement.
- Saffron CityThe center of Kanto. Ideal when you want the quickest access to many directions.
- Fuchsia CitySouth hub connected to coastal travel and late-game exploration.
- Cinnabar IslandIsland hub that becomes relevant when sea travel opens up.
- Lavender TownEast-center hub linking routes, tunnels, and story landmarks.
Kanto connectors (what moves you across the map)
- Forests (early routing) Forest paths usually connect early cities and give steady training battles. If you’re under-leveled, forests are a safe place to build your team.
- Major caves & tunnels (east/west travel) Caves are the classic “bridge” locations. When you need to cross between big sections of the map, you’re often expected to pass through a tunnel route.
- Underground paths (shortcuts) Underground connectors cut down backtracking time. If you’re traveling between neighboring city areas, these are often faster than fighting through long routes again.
- Ports & sea routes (late-game mobility) Once water travel opens, the map becomes much quicker. Coastal hubs turn into “jump points” to islands and remote locations.
- End-game mountain road zones Late-game routes often use a final connector area before the toughest challenges. Treat these as a separate “high-level region” on your map.
When you’re unsure, return to Saffron or Celadon. From there, it’s usually only a short trip to whichever route, tunnel, or city you need next.
Good Kanto route planning
Plan in two steps: (1) which hub gets you closest, then (2) which connector (cave/forest/port) moves you to the correct side of the map. This prevents long detours and repeated backtracking.
When a route feels blocked
If you hit a “dead end,” it’s usually not a mistake. It often means you need to approach from another side, use a connector location, or progress the story in a nearby hub first.
Johto map guide (extended region)
Johto expands exploration with longer loops, extra landmarks, and more varied travel paths. Many players use Johto to strengthen teams, discover more encounters, and experiment with different fusion combinations. Navigation is easiest when you choose one main hub and explore outward.
Johto key cities (easy reference)
- New Bark TownJohto entry point and the start of the region’s route loop.
- Cherrygrove CityEarly city that leads to the first stretch of Johto routes.
- Violet CityEarly-game hub with nearby landmarks and route connections.
- Azalea TownSmaller hub near forest routes and special locations.
- Goldenrod CityMain Johto hub. A great place to reset your route planning.
- Ecruteak CityHistoric hub with important landmarks and multiple exits.
- Mahogany TownCheckpoint town linked to later Johto travel.
- Blackthorn CityLate-region city near high-level routes and tougher zones.
Johto landmarks (what you explore between cities)
- Forests (items + encounters) Johto’s forest areas reward slow exploration. Check side paths for items, hidden corners, and optional encounters.
- Multi-path caves (return later) Many caves have optional branches. It’s normal to leave and return later when your team is stronger.
- Park and lake areas (training) These zones are great when you want safer battles and steady progress without complicated navigation.
- Mountain routes (stronger challenges) Mountain zones are often higher level. They’re good for training and for finding more challenging battles.
If you forget where a path leads, go back to Goldenrod, then travel outward again. It’s the fastest way to rebuild your sense of direction.
Sevii Islands map guide (post-game exploration)
The Sevii Islands are an optional island chain focused on post-game play. Expect smaller routes, more water travel, and more content aimed at players who enjoy exploring everything the game offers. It’s a great region for training, collecting, and building unique teams.
Why players visit the Sevii Islands
- Extra battles and challengesPost-game zones often offer tougher fights and better rewards.
- More team optionsNew encounter areas help you build and experiment with stronger fusions.
- Completion and explorationIdeal for players who like 100% progress and hidden content.
How to navigate islands efficiently
- Pick a “return island”Choose one island as your reset point to avoid confusion.
- Island routes are denseShorter routes can still contain many items and encounters—explore carefully.
- Track water connectionsWater travel can loop you around quickly; use the map image to plan jumps.
Route planning tips (practical and spoiler-light)
These tips improve navigation for every region. They’re designed to help you move faster, avoid wasted detours, and quickly understand where you are — even if you’re returning after a long break.
Use hubs as your “compass”
Instead of memorizing every route number, memorize the big hubs. When you need to go anywhere on the map, first travel to the nearest hub, then branch out to the exact route or landmark.
Connectors solve most “stuck” moments
If a route doesn’t lead where you expected, look for a connector. Caves, tunnels, forests, ports, and coastal paths usually exist to link two big areas together.
Revisiting older areas is normal
Many locations make more sense later in the game. If a path feels too strong or too confusing early on, mark it mentally and come back later.
Plan a short goal, not a long trip
A good plan is: “Get to the next hub city,” then reassess. This keeps your travel efficient and prevents long backtracking if you miss an event or item.